Skills
- Strong inter-personal and organizational skills.
- Solid understanding of processing, troubleshooting and analyzing of workflow and data.
- Robust knowledge of Maya, 3Ds Max, XSI, Unreal Engine 3, Perforce, Face-FX Studio, Photoshop, Illustrator, After Effects, Microsoft Office, animation, drawing, painting, and sculpting.
- Strong experience in technical design of interactive cinematics sequences and facial animation.
- Well rounded technical generalist with skills ranging from animation to game design.
Experience
Image Metrics, Animator, Santa Monica, CA. April 2009 to September 2009
- Created high quality facial animation for several projects.
- Analyzed live action video for optimal 3D model animation while maintaining performance integrity.
- Shipped titles: GTA 4: Episode 2 The Ballad of Gay Tony.
In World Studios, Producer, Marina Del Rey, CA. March 2009
- Produced a three minute trailer showcasing the features of the company green MMO.
- Organize data for external editor including a rough cut video, online playthroughs, sound files and 3D assets.
Electronic Arts, Development Manager, Playa Vista, CA. Oct 2008 to April 2009
- Served as primary OS contact for vendors in China, Vietnam, India, Thailand and Argentina.
- Represented EALA on a China and Vietnam trip to meet and discuss OS issues.
- Assisted game teams build efficient OS plans, creating savings of over 100K.
- Analyzed OS costs by teams and vendors to drive for cost efficiency.
- Evaluated new vendors for future OS work with production tests ranging from concept art to 3D modeling.
- Oversaw overall production work for game teams to ensure quality and excellence are achieved.
- Created and managed flexible solutions for game teams with asset creation metrics for internal and external teams.
- Identified production issues and guided for resolution.
- Shipped titles: Red Alert 3: Uprising.
Electronic Arts, Project Manager, Playa Vista, CA. Jan 2008 to October 2008
- Managing EALA outsourcing projects, which includes four game with up to approximately 400 assets monthly (including animation, characters, props, cinematics, maps and levels).
- Maintaining and enhancing relationships with team members, outside developers and all inter-company resources.
- Coordinating outsourcing efforts to keep product development in schedule and within budget.
- Assesing risks, bottlenecks and issues with outsourcing workflow.
- Track, organize, troubleshoot and upkeep of data related to contracts, engagements and payments along with the creation of metrics and reporting for all aspects of outsourcing.
- Shipped titles: Command And Conquer: Red Alert 3.
Pixel Liberation Front, Unreal Artist, Venice, CA. Sept. to Oct. 2007
- Developed cinematic scenes in Unreal utilizing Kismet scripts and Matinee.
- Constructed pre-fabricated assets for repeated use in various scenes.
- Implemented workflow for Unreal and Perforce for studio members.
- Solved known issues within Unreal and reviewed for optimization.
Electronic Arts, Game Designer / Associate Technical Artist, Los Angeles, CA. Oct. 2006 to July 2007
- Constructed cinematic scenes in Unreal utilizing Kismet scripts and Matinee.
- Created NPC behavior using proprietary tool(Procedural Awareness) to establish real time character AI performances.
- Integrated Maya animation assets to Unreal while troubleshooting pipeline and supporting animators.
- Implemented workflow of the procedural face system including Maya asset integration, organizing data in Unreal and set up of Face FX studio.
- Shipped Titles: Medal of Honor: Airborne.
Electronic Arts, Game Tester, Los Angeles, CA. April 2006 to Oct. 2006
- Identified, isolated, reported and tracked issues with pre release software.
- Researched various projects including competitive analysis.
- Shipped Titles: The Lord of the Rings, Battle for Middle Earth II and Fifa Manager 07 (Europe Only).
S10 Media, Animation work, Naperville, IL. Summer 2004
- Created key framed character lip synch utilizing After Effects for a medical presentation involving dialogue between character and presenter.
- Assisted on projects focusing on computer animation utilizing XSI for key framed animations.
- Completed character concept work relating to comic book and website properties using Photoshop.
Education
Columbia College, Chicago, IL.
- Bachelor of Arts in Film/Computer Animation —GPA: 3.9 /4.0, January 2005 with Honors.
Interests
- CG animation, drawing, robots model building, painting, comic books, films, robotics, scifi films and books.
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