Armando Castillo, Online Portfolio

Game Developer

323-206-8595
armando@armandosart.com
ArmandosArt.com

Skills                                                                                                                                                            

  • Strong inter-personal and organizational skills.
  • Solid understanding of processing, troubleshooting and analyzing of workflow and data.
  • Robust knowledge of Maya, 3Ds Max, XSI, Unreal Engine 3, Perforce, Face-FX Studio, Photoshop, Illustrator, After Effects, Microsoft Office, animation, drawing, painting, and sculpting. 
  • Strong experience in technical design of interactive cinematics sequences and facial animation.
  • Well rounded technical generalist with skills ranging from animation to game design.

Experience                                                                                                                                                   

Image Metrics, Animator, Santa Monica, CA. April 2009 to September 2009
  • Created high quality facial animation for several projects.
  • Analyzed live action video for optimal 3D model animation while maintaining performance integrity.
  • Shipped titles: GTA 4: Episode 2 The Ballad of Gay Tony.
In World Studios, Producer, Marina Del Rey, CA. March 2009
  • Produced a three minute trailer showcasing the features of the company green MMO.
  • Organize data for external editor including a rough cut video, online playthroughs, sound files and 3D assets.
Electronic Arts, Development Manager, Playa Vista, CA. Oct 2008 to April 2009
  • Served as primary OS contact for vendors in China, Vietnam, India, Thailand and Argentina.
  • Represented EALA on a China and Vietnam trip to meet and discuss OS issues.
  • Assisted game teams build efficient OS plans, creating savings of over 100K.
  • Analyzed OS costs by teams and vendors to drive for cost efficiency.
  • Evaluated new vendors for future OS work with production tests ranging from concept art to 3D modeling.
  • Oversaw overall production work for game teams to ensure quality and excellence are achieved.
  • Created and managed flexible solutions for game teams with asset creation metrics for internal and external teams.
  • Identified production issues and guided for resolution.
  • Shipped titles: Red Alert 3: Uprising.

Electronic Arts, Project Manager, Playa Vista, CA. Jan 2008 to October 2008

  • Managing EALA outsourcing projects, which includes four game with up to approximately 400 assets monthly (including animation, characters, props, cinematics, maps and levels).
  • Maintaining and enhancing relationships with team members, outside developers and all inter-company resources.
  • Coordinating outsourcing efforts to keep product development in schedule and within budget.
  • Assesing risks, bottlenecks and issues with outsourcing workflow.
  • Track, organize, troubleshoot and upkeep of data related to contracts, engagements and payments along with the creation of metrics and reporting for all aspects of outsourcing.
  • Shipped titles: Command And Conquer: Red Alert 3.

Pixel Liberation Front, Unreal Artist, Venice, CA. Sept. to Oct. 2007

  • Developed cinematic scenes in Unreal utilizing Kismet scripts and Matinee.
  • Constructed pre-fabricated assets for repeated use in various scenes.
  • Implemented workflow for Unreal and Perforce for studio members.
  • Solved known issues within Unreal and reviewed for optimization.

Electronic Arts, Game Designer / Associate Technical Artist, Los Angeles, CA. Oct. 2006 to July 2007

  • Constructed cinematic scenes in Unreal utilizing Kismet scripts and Matinee.
  • Created NPC behavior using proprietary tool(Procedural Awareness) to establish real time character AI performances.
  • Integrated Maya animation assets to Unreal while troubleshooting pipeline and supporting animators.
  • Implemented workflow of the procedural face system including Maya asset integration, organizing data in Unreal and set up of Face FX studio.
  • Shipped Titles: Medal of Honor: Airborne.

Electronic Arts, Game Tester, Los Angeles, CA. April 2006 to Oct. 2006

  • Identified, isolated, reported and tracked issues with pre release software.
  • Researched various projects including competitive analysis.
  • Shipped Titles: The Lord of the Rings, Battle for Middle Earth II and Fifa Manager 07 (Europe Only).

S10 Media, Animation work, Naperville, IL. Summer 2004

  • Created key framed character lip synch utilizing After Effects for a medical presentation involving dialogue between character and presenter.
  • Assisted on projects focusing on computer animation utilizing XSI for key framed animations.
  • Completed character concept work relating to comic book and website properties using Photoshop.

Education                                                                                                                                                   

Columbia College, Chicago, IL.   

  • Bachelor of Arts in Film/Computer Animation —GPA: 3.9 /4.0, January 2005 with Honors.

Interests                                                                                                                                                     

  •  CG animation, drawing, robots model building, painting, comic books, films, robotics, scifi films and books.

 

 

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All words and artwork are ©2005-2009 Armando Castillo and may not be used in any capacity without express permission.